A bigger and better version of its predecessor, with payoffs that are a tad bit inconsistent, but still very satisfying nonetheless.

The lads finally got a car like a proper cops and don't have to take bus to everywhere, newly added characters are fun to use and fit with the rest of the crew very well, and the new "master quartz" system is yet another layer of already great JRPG customization mechanic that Zero had. Having an easy access to full CP recharge station throughout the game also encourages the player to S-Crafts a lot more often, and considering the number of new characters and combinations they introduce here, there is a lot of experiment and love.

It expands the world even more despite being set in a limited region like its predecessor, most of the villains have motivations that make sense, and poses interesting political questions that perhaps on a JRPG can throw at you.

Reviewed on Aug 31, 2023


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