The entire audio-visual presentation is something I don't think I have ever seen before, something truly unique in that regard, or at the very least, very refreshing. It's oppressive, threatening, but also at the same time, calm and reflective. I can see the influences from Naussica, but the colour palette, which is what catches the attention at first, is quite unlike anything on the market.

Gameplay-wise, it's a very competent Zelda-like, and while your melee attack is pretty simple to get a grasp on, the variety lies in your ranged attacks, each weapon accounting for specific situations and play style. Level design, outside of the aesthetic excellence, is filled with hidden paths and routes that are mostly not too ridiculously hidden.

Two gripes I have is how useless the map is (I still don't understand how to read the map in this game, honestly), and how needlessly strict and inconsistent the chain dash timing is. Especially the latter makes it frustrating for some patterns and traps, where chain dashing is borderline required. Its interval gets shorter until a certain number of dashes, and this acceleration really throws me off, making it difficult to pull off in the heat of battle.

But other than that, a great, beautiful experience.

Reviewed on Feb 16, 2021


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