I feel like I played Signalis before, even though I didn't, it's just all the nostalgia hitting up on me, crawling like a force thoughtout my memories : recalling all this game as something I've seen before. But it's not. Signalis is a great game - and it doesn't shy away from being perceived as strange or obscure and I personally think that's the beauty of this game.
The whole familiarity of the Ps1 aesthetic, the minimislit design and "vibe" of games from the 90's and early 2000 are present in this one but they slowly wash away after the early hours as you enter the strange world and obscure story that this game is trying to present.

I've played about an hour or so of it until I realized that I was going though one of those unique game finds that happen very rarely - and it's very interesting that it's a little unconventional and.... daring- it has influences of horror or puzzle genres present in the gameplay of it and slightly anime tones throughout the whole horror aesthetic and it's really nice experience : the survival elements of the genre with great thought provoking puzzles and a story that sticks with you until the end of times. Again, the beauty of this game is that is weird... it seems to go easily towards a more avant-garde direction and I love that; it seems to be a little poetic, that kind of game that "you have to take it in" and let it consume you. And I recommend it if you want something different someday, it has put me through the pencil and paper technique of solving puzzles, it has made me shout " Wait what??!" at a black screen, it made me curious about the game and about my own reality. A good game, and one that takes advantage of gameplay as a means of storytelling.

Reviewed on Mar 10, 2024


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