20th Feb, 2024 EST
I'm currently playing Hydlide Special on Famicom and am in the middle of defeating the final boss. I wanted to write this down before I forget.

Here are my complaints thus far:

One of the major problems of this game is the screen real estate that you have. There are many situations where I had to do some super difficult maneuver just to defeat an enemy. The absolute worst offender of this is when the player has to use the wave command to take out two sorcerers at the same time. The playfield which the sorcerers spawn on is largely a vertical one. You have to essentially wait for RNG to place the two sorcerers beside each other, while you stand to the left or right of them both, and then hit them with the wave in order to kill them AND hope they don't fire something at you while you're in attack mode. If you are in attack mode and get hit, it's game over. The space the player has to stand in order to line up this shot is so small, that if the sorcerers attack you, the attack will be dodgable and will likely kill the player. This maneuver is doable, but it didn't really feel earned to me. I was just waiting for the shot to line up while HOPING i don't get hit in the face with a fireball.

Health refuels too slowly! A good deal of this game is spent standing around waiting for both health and MP to come back. Not awesome!

I wish there was a dedicated magic button. Hold B and push a direction on the D pad or something to select a spell to activate.. IDK! Doing spells with the A+B combo always feels bizzare and clunky.

The music is not enjoyable at all. Why? So glad they rectified this in Super Hydlide, that game's over world and town theme are world class. I guess we learn from our mistakes sometimes.

The combat is like really not as engaging as it should be. I know I know, it's a hot take for 1984 action RPGs that the combat is not that fun, but wow this is rough. I really enjoy the combat in both Ys, Xanadu, and even Romancia more than this (not Dragon Slayer tho.. fuck Dragon Slayer).

The grind is too intense for the amount of combat woes I've talked about before. IF the combat was more satisfying, had more player feedback other than a silly red square. I understand that player feedback as a concept was not all that strong, but damn does this game need it. It's kinda crazy since this irked me way more than the moon logic did overall. Honestly, the game's world is really really small. There were a few things I could never have figured out without a guide, but about half the game I was able to on my own.

I feel like if the combat was a bit more forgiving and health was a bit quicker to fuel up this game would be much more fondly remembered. The need for constant save scumming drained me as I was trying to churn thru the game. The really small world makes up for the nonsensical moon logic.

I'm not sure If I'm going to finish this game, the grind and the combat really isn't satisfying enough to be fun. But beating it's many little challenges is somewhat satisfying.

Update 21 Feb 2024
I also wanted to add a few things..

One small thing that was a little annoying is that you can't gain experience from attacking enemies with magic. Why not?! It's not easy to get the timing right on these spells, at least reward me for landing a hit!

The sections in the maze are the most fun In this game I think. Especially in the moments when you're fighting Blackams in the maze screen before the battle with Varalys, grinding in that area is very fun, using the turn spell and other spells to keep them at bay when you're cornered is pretty neat too. In the closed mazes, you get a much clearer idea of where the enemies spawn, and can prepare much better for it. It put me in a Pac-Man state of mind. Sneaking up behind the enemies and then hitting them in this maze setting makes me feel like a spy or something. I suppose I should play Tower of Druaga next then right?

My other critiques still stand though. You probably won't have any fun here, especially if you're not prepared.

Reviewed on Feb 21, 2024


3 Comments


2 months ago

The redesigned 3rd fairy puzzle where you have to defeat both wizards simultaneously makes this easily the worst version of classic Hydlide. It was as simple as inadvertently tanking a bunch of fireballs on that screen in the original PC versions (which is still esoteric, but much more likely to encounter).

2 months ago

@PasokonDeacon

I'll have to check it out then! Which PC version is the best?

2 months ago

You've wishlisted the EGGCONSOLE port IIRC, and that one's the best mix of authentic and player-friendly (ex. save states). The Windows remake included in Hydlide 1-2-3 is another great choice if you want some nicer audiovisuals but 100% faithful play, plus more save slots and an optional cheat-y mode you can toggle to power up Jim and tank more blows.