Viewfinder has a real cool hook that's pretty easy to impress when you see a trailer. I think the game succeeds on the mechanics they introduce (I'm still baffled about how they programmed this game) except on two fronts: Difficulty curve and narrative.

The game's first two chapters are filled with a lot of simple puzzles that should come to you pretty intuitively once you're in the right frame of mind. The game also provides a lot of freedom with your solutions which can be pretty fun. However, the last couple of hubs turns the difficulty up a notch which is incredibly jarring after so many levels with borderline too-simple puzzles. The final trial in particular was a test in managing frustration which I didn't particularly care for despite the game introducing a plethora of very neat gameplay twists.

The narrative is also the other place where this game seem to fall apart. With a bunch of obnoxious and vague audio logs and sticky notes that providing little context. I also found the general context around why you're doing these puzzles to be trite and not particularly interesting.

Overall, I think the core gameplay mechanics of Viewfinder to be pretty freaking solid and would love to see them make a sequel at some point. Definitely a solid first stab and I'm curious to see what other interesting games this developer will end up making.

Reviewed on Jul 24, 2023


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