The underlying gameplay is Severed Steel is incredibly strong. The movement options are great, the shooting is punchy, and it never got boring through the kinetic albeit brief campaign. I'm fine with the length because any longer would either get too difficult or start to lose its enjoyment. The difficulty is all about slo-motion and ammo management. When you're shooting bad guys in the head in slo-mo it's some of the most satisfying gameplay you can imagine (especially when you're sliding, diving, wall-running at the same time), but the second you run out of slo-mo or ammo you're basically dead. The guns are borderline unsuable in normal speed, but thankfully the movement helps in getting away. You also get an arm cannon early on which helps to counter certain enemy types, provide some much needed backup shots, and there's some fun interactions to be had with the environment. Most levels are pretty fun and well-designed although they're quite samey (either shoot this, kill everyone, etc.), and I did get tilted quite a few times (probably my fault but there are some tricky moments where dying feels essential to understand the layout, similar to Hotline Miami or Superhot). There's one boss fight at the end, but it's nothing special. I know there's a level designer, but I think after 4 hours or so I'm ready to move on. Also the music is great overall, really fits well with the look of the game. There's some nitpicks I have (nothing dealbreaking), but a solid experience overall, even more so that Epic was giving this out for free. If you're paying, I'd say it's worth it if you like fast moving and slow shooting with a bit of challenge.

Reviewed on Jan 02, 2023


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