Mundaun is the devil in the corner.

When I was a small child, around ten years old, my school had a German Language Studies camp. During the winter, kids who applied would spend one week at a resort in the Alps. It was as idyllic as one's childhood memories could be. The winding roads took you up to a sole building at the mountaintop. I was in a room with my closest friends. My crush was on the same floor. Everything set for rambunctious child activities. Yet when the night has truly fallen, none of us would leave our rooms. We'd be too afraid to even look outside of the window. The wind would lay an incessant siege on our building. Dark forms would look down on us from the peaks. It was a nightmare.

The game's start unearthed all those memories. Opening up with a bus ride to your beloved grandfather's town. Those winding mountain roads are something else man. At the end of the line, you will find yourself in a few scattered buildings. So few residents still live there that you can count them on your hand. Whatever bureaucrat named this a town sure had a sense of humor. The old buildings carry history with them, marks of the war still scattered around. The devil has slept in every corner. The horrors of mundaun are not a desecration of it's idyll. It fits right in, almost as if they were part of it since its conception. That's because technically AND figuratively, it has been.

Immediately, a strong impression made by the sepia toned, "hand drawn" look of the game. Textures are monochromatic, painted beige by the camera filter. Faces and models look rough. The low poly meshes twist into different shapes during horror segments. These graphics are exciting! I'd say it's worth checking this game out just to see something new done with 3D.

The combat is a puzzle. Your enemies are blind to fire, so you can lure them straight into burning hay. You can charge at them with a pitchfork that breaks after a few stabs. It's stiff as hell. Sneaking is always an option. They will shriek when they see you.

The environments are fairly open. There is a linear progression to the maps, but the space is big enough to warrant having a cute truck for you to drive. To inspire you for exploration, a lot of spaces carry optional upgrades. Your three stats are health, sanity, or marksmanship. This latter stat is somewhat puzzling, only coming into play in the last hour of the game. You aren't strictly required to gather all of these, but they do make the game easier. It can be hard to sneak by enemies undetected, and you can't take on multiple enemies at once.

Should you play this? The game uses it's five to six hour runtime excellently. Mechanics are simple, but they are used in clever ways to provide you with new situations. You can pet the goats. It's fresh.

Reviewed on Sep 25, 2023


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