update: upon playing the legendary campaign after the recommendation of everyone on earth, they got me. im sucked in. whoever designed the new void specs was on fire. the entire game should feel like the legendary campaign.

man you'd think a story about playing witcha worm would be a bit more engaging, but once again the campaign writing team doing as much as possible to tank the beautiful work the world design and lore teams are doing. i guess its an unenviable task though, writing a satisfying introduction and conclusion of a main villain who has been whispered about for nearing in on a decade now while also making clear the motivations of half a dozen factions and the rules of a brand new fantasy world entirely disconnected from our real world solar system when your actual timeframe for narration is only something like half an hour out of a six or seven hour campaign. i guess when you have a neverending story, eventually you have to get ram right through the mystery and wonder that made the world feel so intriguing. oh well, onward to bigger and better things, we've got pixar movie villains to kill.

I guess I will say, I’m not nearly as infatuated with their world design this go around as I have been with their last couple of expansions. The frequent small caves, thick smog covered swamps, and hedge mazes combined with areas smashed together by teleporters ends up leaving the world feeling disjointed and claustrophobic. Like old development picked up off the cutting room floor and bashed together. The major bright spot is the pyramid ship mission, but in this case the mission mostly takes place within the artistic framework of the previous expansion. Like all the most awe inspiring locations in destiny, I crawled through that ship, stopping to check every model, feeling my stomach drop creeping towards the edge of a great expanse with the spiritual vertigo upon the acute realization of scale. This is when destiny is firing on all cylinders, but unfortunately it’s just short lived in WQ. The throne world failed to provoke anything resembling that level of reaction in me. Interesting and technically gorgeous, but hollow when compared to my favorite destiny locations.

its fine though, i've made my peace with the fact that i'll probably always love and hate this game. that bungie will really let their people do some fairly interesting shit at the outliers while constraining the main engagements to the kind of shit that keeps the most people playing. i don't think its going to click with me this time though, which is good I think, when it comes to actually appreciating this game. The more you go through the same motions chasing levels and rare guns, the harder it is to really love the most wonderful parts of what this team has built. i finished the campaign, and having realized on day two that i'm already too late probably to be ready for the day one raid, i've already lost interest in the treadmill. seeing the crafting system play out as forcing you to use weapons you don't care about over and over really just puts me off, game already has far too much of fretting over not maximizing your game time for me. bounties were more than enough.

anwaysy, love you have a good time.

Reviewed on Feb 24, 2022


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