im just gonna set this to played so i can keep track of my thoughts.

03-09-2022
the dedicated mounted fights are the worst boss encounters they have ever made. not a single thing about mounted combat feels satisfying to me. i'm also becoming less and less convinced around all the summons. i get that its basically an in game easy mode, and thats fine, but i cant help that nagging feeling that some of these bosses are built specifically with the summons in mind. the act of using them just makes the fights feel less readable and more chaotic, so it feels a bit like a lose lose for me personally.

honestly theres been a whole hell of a lot of feeling like i'm either underpowered or overpowered. its definitely the least satisfying feeling souls game so far as far as combat goes. either i'm fighting like usual using my whole melee toolkit and feeling like i'm underpowered compared to a souls game, or i'm bloody slashing everything into bits feeling like an absolute god. i've had a pretty consistent feeling of being out of place much of the game.

03-06-2022
its so funny i was ever worried this game was going to be easier than any of the other games. by the time i finished stormveil, i thought i was at least nearing the halfway point just based on what i could make out from the map.

03-05-2022
OHHhhhh the rennala intro oh my god, the chorus of children. absolutely beautiful, the gold and blue tones to the arena. completely superb shit, im punching the air, im hollering.

3/3/02, cleared the map all around godrick, just killed godrick.

im unsold on the open world when it comes to really sparking that fire in me that most locations in the souls games do. however, jesus christ did they nail the loop. i rarely find myself playing late into the night, but i keep getting stuck in that "ok i'll just check out one more spot".

-i'm not sure i'm understanding the combat just yet, two handed uchigatana feels less impactful than it ever felt in ds. struggling really hard until i gave up and put a shield on, and guard counter + poise break feels absurdly strong. not sure i like that, but maybe they accounted for the dodge roll two handed builds somewhere in the itemization and i just haven't found it yet. the enemies and bosses are great, i just for the first time am not sold about a combat addition in a FROM game.

Reviewed on Mar 03, 2022


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