"Like you said before, we've gotta declare a winner. And if you won't say it... Then allow me. We Win".

At first, it seemed unconceivable to consider a flashier and more stylish game than TWEWY. They fucking did it again. NEO doesn't innovate horizontaly, every concept is taken from what could make the original game even more special, but it's weird to say TWEWY follows a formula. Nothing was all over-the-place; and if it was, you can sense it's made to be this way. The tone is overall more lighthearted, but shares the same intensity, slowly delving into more complex explanations, mind-numbing schemes and pure unpredictable story telling (perhaps not that unpredictable, but I was easily absorbed into the enviroment in the first week of the game). 3 weeks and a lifetime, played in a few days, not even a full week. Worth it. At the end of the day, I did dig those streets, some I'll never actually see in my life. You can feel the pulse there. People's ideas conflicting. Changing. I liked being in the audience. The player, a stargazer. A world began anew within the immortal phoenix of time and space. And by the percentage of the groove, be it zeptogram small even, it was the time for it all to be over. I lack the words to express how much I want a "Jupes" fit, or any of those meals at Hachiko Cafe. Another Day, who knows. I feel relieved. I got what everyone gets. A lifetime.

Reviewed on Jan 07, 2024


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