If you were to have me write this review based on the first two hours of playing this game, I would have given it a 1 - 1.5. But something happened around the halfway point, call it enlightenment or call it Stockholm Syndrome, even I'm not quite sure.

You have to be ready to just handwave a whole bunch of janky nonsense in order to begin to appreciate the good elements of Werewolf. It has absolutely unnecessary RPG elements complete with Mass Effect-esque radial dialogue choices, a totally half-baked Stealth mechanic that frustrates way more than excites, and the samey environments get stale within the first hour. But, man, let me tell you? It's fun to hit that Enrage button and tear up a room full of soldiers, every time.

And that's where the Stockholm Syndrome starts to kick in, because by the end, once I stopped caring about quality and started focusing on fun, I actually found myself sorta invested the the D-Movie plotline, and Cahal's revenge mission. I found myself playing by the game's rules, attempting to overcome the shoddy stealth mechanic, knowing that if and when it inevitably came crashing down I could always just hit Enrage and go berserk. I have no idea how it happened, but when it was all said and done, I'm gonna be honest, I actually kinda liked this game.

Reviewed on Mar 09, 2021


Comments