Takeshi's Punishment.
inscrutable game.
most hostile thing I've touched with no exaggeration.

I have a theory that this started out as a poorly coded action game engine made by like one guy that later had the Sherlock Holmes character wrapped around it, and the devs decided to treat it like the joke it is once they realised how terrible and misguided the development plan was halfway through.

the titular detective has been (d?)evolved into jump kicking his way across the anarchic UK slaughtering everyone in the streets for meagre cash and breaking into people's homes, interrogating them for such inane dialogue as "are you satisfied with our current society?" "do you know how to use the controller?" "keys are valuable!" and "the game is Sherlock Holmes, of course!". this information is essential because it builds up your "reasoning" stat which must be raised to 100% to access the final stage, one .4 percentage increase at a time.
I should add that you interrogate people by kicking them to death.
(jump)kicking is the only thing Holmes can do in this game without outside help.
several other RPG/adventure systems are present here, all solely to make sure you get yourself into possibly unwinnable situations (the one easily accessible continue code in this game will start you out in the streets with half your cash and no HP; sounds like standard RPG fare but this is an action game with no invincibility states. the only way back home to Watson the healer is a very expensive train ticket.)

speaking of codes: the manual will feed you misleading information to impede your progress, such as "controller 2 is not used in this game". actually, controller 2 is your only method of saving progress and finishing the game. this is a single player game. I haven't even gotten into the vaguely hinted pixel hunting.

I'll revisit this review when I finish the game- without a guide. few games, even those touted as being hardcore or hostile or leaving everything up to the player to suss out, could ever hope to be as obstinate and impenetrable as this.
the worst part is that the non sequitur dialogue, chintzy presentation and absurd game design will pull you back in for more, definitely. I haven't been able to get this game out of my head for a week so I had to write this out. I'm barely even scratching the surface here.

THIS is the definitive private detective experience. everything is left in your hands and no one wants any of your shit. well, maybe they don't want you dead, but you get the idea

Reviewed on Oct 12, 2021


3 Comments


2 years ago

also should add that this is released by the same company as "A Week of Garfield", Towa Chiki
Me as a kid: Nuts and Milk? What a lame name. Gimme Contra!
18yo me: Heeheheh... Nuts... And Milk! Guffaw!

2 years ago

It is very difficult to get out of the room.

We have discussed the steps of VP2 project from the beginning. It's a staff problem.
The main question is who is responsible for this situation.
Then, as expected, create a partition on VP1.
In an interview with the strategy book, Masaki Narimoto admitted that he did not know about VP2.
In VP1, I didn't think about the future.
Masaki Norimoto is a foreign company that invests in the development of VP2.
This situation should not be ignored. Especially in the second half of the race
One would not guess that Japan has 400,000 VP2 members and a very small combat style. But Script Writer Edge knows that the game they play runs on VP2 so no one will appreciate it.

I think the players are working hard enough to prevent fights, yes, it's useless. I don't even think I'm with BT.
Although it is TR-S, it is a sports organization with an advanced combat system.
My anger is always spinning. So I have some questions about the war.

Not good quality? Worse, the VP1 was built by 400,000 customers in the Japanese market.
The VP2 has sold over 400,000 customers and looks like VP ソ VP in older stores.

"Crown Games"?
The game, which sold 400,000 copies, was not a "special game."
In 2006, the Japanese toy market collapsed.
This is a high cost test on VP1.

Switch to Genogare and Vagaron Story PS albums
Yes, but I would like to say again that there are some technical issues with portability.
Many are waiting to convert Ace Combat to 4/5 VP2.

Personality is your personal opinion as an intermediate game.
Not so interesting but looks amazing which I don't know in Japan or other countries.
Regardless of your personal commitment, fans of the Persona series have followed both quality and formula.
That's why we published Persona 4 and Persona 5.
It's hard to say that Dragon Quest 1, released in 1986, will average 2021.
Persona 3 is a good and new game with Persona 4 or 5, which is probably normal.
Unjust image will find you who have your thoughts and knowledge.
However, when VP2 was activated, it received bad ratings and still works. It is eternity

Last hit? Uncle! You are talking about cutting
I don't think anyone in Japan can shoot again. It is also an economic benefit to prevent premature aging.

Are you proud that it is not a loan?
It is considered as a device or function with VP2 for Tri-S Square.
I think so, but I'm fine.

Do you think VP2 is a great invention? But I agree
But I will not change my mind
VP2 does not change address.
Ask many Japanese players like Japan VP2.
Without a doubt VP2 is a good game for you.

If you try to break the comment box again, it will be stopped.
I don't like talking to black_blasson people

There is no point in playing games and writing new reviews.