I played this game back in 2021, so apologies if my memories of this game are a bit murky. I'd like to dive into this game a bit more thoroughly, but that would require a second playthrough, the time investment of which this game does not deserve.

Sea of Solitude was the sort of game that, as someone who only has access to games on Switch and Mac for the time being, repeatedly taunted me from the corner of my eye for a couple of years before its eventual port to the Switch with this version of the game. In that time, I heard lots of good buzz surrounding it! The fuzzy impressions I got was that it was one of those narratively deep, gameplay-lite, emotionally rich experiences that indie games so love to attempt. While the phrase many might associate with this category would be "walking simulator", for this specific sub-category I tend towards "Journey-like. The sort of game that shoots for the ceiling, that you know for a fact will make you cry. So with this in mind, I followed up on the studio's socials, and patiently waited for a few years, knowing that eventually a good game would wash up at my feet.

When I finally booted it up for the first time, I was immediately met with about the harshest slap to the face an unassuming gamer like me could expect: The QUANTIC DREAM logo. I had just given $25 to David Cage and I didn't even know it. I later discovered the director is a "big fan" of his work. For a game so primarily about abuse it's a bizarre thing to read.

As someone who somewhat actively seeks out games that I think will make me cry, I can pretty quickly pick up on a particular tone where I can tell that this effect is something that the game really wants to achieve, but doesn't have too much experience or confidence in delivering it. Sea of Solitude wants to touch on quite a few heavy topics (divorce, bullying, and bad relationships to name a few!), and while these ostensibly seem to be drawn from personal experience from the game's writer, the final product, disappointingly does not hit a single one of these notes correctly when their times come.

It seems that its creators almost completely lacked the self-reflection to realize that, as it stands, the depictions of these subjects range from goofy to outright offensive. A giant lizard that represents the main character's father speaks in the most pedestrian voice imaginable about how unhappy he is with his completely adequate marriage and his shitty kids who he hates. A swarm of shadow-children chase you through a school and repeatedly call you a "sissy". I didn't cry. I laughed. The harder this game thought it was hitting me with its deepest moments, the harder I kept laughing.

Of course, it goes without saying that this is the sort of stuff that doesn't deserve to be laughed at, but Sea of Solitude's execution is so wildly mishandled it didn't really leave me with any other possibly appropriate human reaction. I felt like I was experiencing something about as nuanced as the ABC direct-to-TV film "Cyberbu//y", if not worse.

What I find especially curious is that what I played is "The Director's Cut". After the original release, the developers rewrote the game's script, and this is supposedly the improved version of what they originally shipped. Jesus Christ! I shudder to imagine how much worse it was before if this is what they did with a few years of hindsight and the opportunity to redo some of their worst mistakes...

I'll end my review with one more slap in the face just as I had at the start. Did you know that the mother in this game is directly modelled after US Vice President Kamala Harris? I am not joking. Apparently the director is a "big fan" of her work as well, though what that could possibly mean aside from heinous cop shit I can't remotely imagine. For those looking for a game that explores the themes that Sea of Solitude does, you're not going to find it on the other side of anything starts with a Quantic Dream logo. When that day comes, shoot those guys $25 instead of these clowns.

Reviewed on Sep 27, 2022


1 Comment


1 year ago

i played the original version through EA Play on my ps4 and i cant imagine much is different if it's still able to make you laugh. it was very cliché, and the voice acting didn't help that either. while i know the games story is somewhat based on true experiences, for me, the sincerity kind of fades away seeing it get published by Quantic Dreams for the switch port. that is very baffling to see. it was a really messy experience that was all over the place with the tone is was trying to convey. looked nice at least, and it is my fastest platinum trophy so far.