I bought this game the second day it came out, mostly because of its interesting aesthetic of a corporate hell where you play as someone tormenting sinners and keeping them in hell. But also because the style of gameplay reminded me a lot of Vampire Survivors while incorporating elements of card games and tower defense strategy games. I wasn't going in expecting gold, but for a game under ten dollars, I think it's a very pleasant roguelite experience and I'd do it all again.

I'm generally a fan of cutesy takes on really dark or sadomasochistic themes, but this doesn't quite deliver. Its music is very fitting and nostalgic for people who like stereotypical 'evil' sounding metal, mostly the realm of speed, thrash, some light touches of brutal death or black metal. Beyond the flavor of the different characters you unlock, and the towers you use, there's really not much else holding it together.

In breaks between sessions as you first start out, you get a number of strange mini-events in the form of new files and emails and states of your computer. It never quite goes anywhere. The only real things pushing you forward are the unlocks and achievements.

The actual process of playing the game is really addictive and a lot more thoughtful than you'd expect. You get a deck of mostly fodder, and have to craft the fodder together to get better cards in constant rotation. There's an economy of holding onto good cards and pushing for higher value upgrades for your towers which does take more brain cells, planning your builds a little bit on the fly, everything fun you'd expect out of a game like this.

As of the time of me writing this, I've 100%'d the game, including the exceedingly annoying and broken breakout minigame, which honestly felt like an insult that it was included. I wouldn't really recommend it to anyone unless they're looking for a game to do something while experiencing executive dysfunction and watching a youtube video or something in the other window.

Reviewed on Sep 24, 2023


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