I think this game had a lot of potential but there's an incompleteness to the last couple of acts and the large amount of visual, ui and quest killing bugs that holds it back.

On the positive the game really captures the WH40K feeling with the way the characters and environments look and with the writing you can tell that they researched it.

The combat can be fun but there's a lack of choices, particularly near the end, when it comes to builds. For instance you only have 4 starting classes to choose from and once you've chosen one, you're locked in. Compared to Pathfinder where you have a large amount of flexibility to mix and match. But the game does allow you to respec freely so once you find something you like you can change things around as needed.

The systems hold up better than the pathfinder games. The colonies are optional but do give you rewards. Ship battles while not fantastic are better done than Wrath's crusade system.

I think where the game falls apart though is that the last couple of acts were not fleshed out and tested enough. I went heretical and it didn't seem to really impact anything from the story, I was walking around with a Chaos Marine and no one cared at the end, no one commented. It was very disappointing. Also the story wasn't written tight enough at the end and lost a lot of the initial steam in the game, not fitting well together.

And the bugs, as of this review on 12/25 there are so many bugs that hopefully they fix that really effects the enjoyment and I'll have to ding my rating for it.

Overall I feel like this game needs to go back into the oven for another year, do a lot of bug squashing and do some revision/expansion on the story and the paths. It has a lot of potential but the execution at the end of the day is subpar.

Reviewed on Dec 25, 2023


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