This is nothing new and I should've listened to you all, but... I Am Setsuna is a painfully average experience!

It took me around 25 hours to beat this game and, sure, while it successfully manages to convey the feeling of a retro JRPG from the PS1 era, the nostalgia just didn't pay off in the end. It felt good at first, but the feeling fled halfway through the game.

I Am Setsuna is beautiful, though. The artstyle is pretty, the character and bosses are well designed and the soundtrack does its own thing, becoming a driving melodic force throughout story and gameplay.

The solid battle system, optional content, easy grinding and challenging bosses make for a compelling reason to get you to the end. Setsuna's conumdrum about her sacrifice also caught me intrigued. Her story may not be very well written, but the ending happened to be quite nice.

But it just wasn't enough. Nothing surprised me and things kinda fell off.

For starters, environments, world map and dungeons are extremely repetitive and dull. The main cast is insipid and their motivations and reasons to join Setsuna on her quest are mostly unconvincing. The choices you make are useless (especially the final one) and plot development happens too fast and too dry, turning a good idea into something half-baked.

I'd also like to point out that not being able to sell equipment or skip cutscenes you have already watched were big issues for me.

And that's kind of it for I Am Setsuna. A good nostalgic idea executed in a very uninspiring way.

I don't regret playing it, but I also feel like I kinda wasted my time. I don't …

Reviewed on Feb 04, 2024


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