Parasite Eve is definitely a sea of great ideas that I've been meaning to dive in for a long time. After spending over 9 hours with it, I can say that it surely shines, but not as much as I hoped it would.

The story of Parasite Eve is quite mature. It's lovely to see how far a game can go when the writing is strong like this one. It takes a while to grasp everything going on, but by the end of the game I felt fulfilled.

In addition to being an elegantly well told tale, it also packs memorable characters and a great protagonist. Aya Brea is very well designed, from her style to her profile, and the fact that she's tied with the main villian (who's also quite memorable, by the way), just enhances your time with her, making her one of the main reasons why the story and setting will stick to your mind.

And it all just immerses you more and more as you go through it. Part of the reason why this game vibes so well with its theme is due to its beautiful renders, amazing environments and epic cutscenes that, while they don't hold up to today standards, they can still pack quite a punch.

On top of that you have Yoko Shimomura composing the sountrack, hitting you with beautiful, classy, intense and diverse songs that refuse to leave my mind even after the credits rolled. Indeed, a genius of video game music.

As for the core gameplay, it's a unique mix of RPG and Survival Horror. Not a perfect hybrid, but a very good one, I must say. I had a lot of fun with the combat. It's a near perfect marriage of Vagrant Story and Resident Evil 2.

And, yes, I know it sounds weird to say it, but it just works. Great enemy variety, challenging bosses, good collection of magics and tons of guns for you to manage your way to the end.

The problem with this game lies in how archaic it is.

Regardless of the time it was developed, I just felt like things should flow a bit better and, definitely, faster. Aya's movement speed is probably the worst thing in the game. She's slow when outside combat and extremely clunky during fights where mobility is key. In a game where you have to backtrack to get everything you want while taking the least amount of damage as possible, movement is essential and it just doesn't work well.

In fact, many other things doesn't work as well as it should. The gun tuning system is very rough, the UI takes a bit to get used to, for an RPG the game can be extremely short (which usually doesn't bother me, but now it somehow did), cutscenes are unskipabble and inventory management is a HUGE mess.

Why didn't they just add an item box instead of forcing a very repetitive trip back to the police department? And while the boss fights are very well done, I have to say that the final boss is an unnecessary difficulty spike. A pseudo-bullethell shooter with a toothless chase afterwards.

Parasite Eve is a pleasant and nostalgic trip back to the 90's. It works great, brings new ideas to the genre, manages to be a unique hybrid and introduces Aya Brea, with a great soundtrack to boot.

But its archaic design, slow pace clumsiness breaks part of the experience.

A great game, nonetheless. One that was stuck with me for months after I finished. I just can't fathom how clunky it can be, since it came from an era filled with wonderful RPGs.

Reviewed on Feb 04, 2024


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