This review contains spoilers

A bittersweet ending to a very enjoyable series. Though part of me would have preferred it to continue, I think it was a very wise decision to conclude it now: gameplay-wise, the framework laid out on Legacy has sort of reached its limit. As much as we get some interesting variations (double-ghost!), another game or games would have probably been too much.

As usual, what shines here is the story. Many threads are finally sewn together and some are partially retconned with great success, leading to a string of final scenes that for the most part feel natural instead of a forced ending. Some aspects (e.g. turning a ghost into a living human again) feel forced, whilst others are not fully integrated into the main story (the energy "vampires"). I also question a bit Rosa's forcing every spirit through the gate thing being presented as a good thing, as I assumed that it was an annoying but good thing that ghosts had to reach awareness themselves and no one could force them through the door.

A few reviews ago I mentioned how the series seems to revolve around the concept of communication. This final episode negates that hypothesis: instead of an unwillingness to communicate, what really brings the Blackwells down is an evil external force. It's a somewhat disappointing resolution in that sense, though I completely understand there were ethically questionable aspects of misrepresenting mental illnesses and of creating a very unhealthy dynamic in which Rosangela saves ghosts not out of a desire to do nice things, but because there's a gun pointed at her head (work or die, essentially).

Reviewed on Oct 12, 2022


Comments