Admirable for its open ended structure and deep mechanics. I liked the main character sprite work, and Ito's score has some great moments. But this was a painfully obtuse experience overall, with little discernible direction. The battle counter timing system means locking yourself out of certain events (even potentially soft locking the game's ending), which really made me feel I'd regrettably wasted my time getting lost; despite the game kind of being designed for it.

I think by and large it's just mired in the amount of systems as well; there are so many little things going on, from the large party size and positioning system (which is just as often randomized in battle anyway, despite whatever game plan you thought you had), to the various weapon and spell skill systems you need to manage (whose resource pools are semi-hidden). It was a hell of a thing to pack so much into a game in this era, and I can see where it could be good for experimenting and testing the boundaries of, but I don't have the patience for it the way I might've as a kid, when game options were far more limited.

Reviewed on Jun 16, 2022


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