I absolutely loved this game, and I say this as someone who has never played any King's Field or Shadow Tower entries.

The lower-poly 3D visuals lend itself so well, but the game isn't just carried by that alone, but also by it's fantastic art design, great lighting, and strong use of colors (or lack of color at times). The presentation and atmosphere is backed up by a WONDERFUL soundtrack that always sets the mood and tones of each area perfectly.

I adored how some weapons have an XP bar that, when filled, would allow them to be upgraded, and every upgrade that happens is pretty big, substantially increasing the damage of the weapon, as well as changing its appearance.

The exploration in this game is also insanely fun. It was a little annoying here and there not having a map, but it wasn't the worst thing ever. Like in Psuedoregalia, I ended up forming rough mental maps in my head of all the areas (the Catacombs still confuses me sometimes I'll admit though). It was pretty fun circling around an area and becoming more acquainted with it while I slaughtered enemies and looked for secrets.

The combat isn't too complex either, which I found quite comforting in a way. Left-click to swing, hold left-click to charge your swing, right-click to block, and C/V to throw out some magic. It's all pretty straightforward. But it also has location-based damage, so you can hack off enemies' heads or arms! It's really satisfying whenever you lop the goat head off a chimera so it can't cast spells or disarm a skeleton.

I think I've already gushed enough about this game. I love it to pieces. I didn't get ALL the endings or 100% it, but I did get two of the endings and had a splendid time.

Reviewed on Nov 16, 2023


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