The consequences of Samus’ actions directly causing the issues in this game is a great starting premise, and the story, while quick and blunt, was pretty enjoyable to me.

The atmosphere of the research facility was mostly on point, and there were more than a couple set pieces that landed well for me

The SA-X felt a bit like wasted potential to me. I don’t expect something like the EMMI for an early aughts GBA game but only one sequence of actual player driven avoidance from the so called deadly creature before you fight it was disappointing.

The level design started out good but in my opinion takes a large dip in the latter bit of the game.

The upgrades did not excite me as much as usual Metroid upgrades do.

All of this and more amounts to a game that I can appreciate, and I had a pretty good time with, but ultimately doesn’t fully feel like the Metroid I’ve come to love.

Next up, Metroid(1), and Zero Mission

Reviewed on Mar 24, 2023


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