I let this game microwave my brain from 2012 to 2021. If I offer any glimmers of hope in my review, there's a big chance it won't work out for you.

My social view of Tfm:
Once in a blue moon you'll get to know someone that you'll Discord with for decades to come. I'm not confident at all that that can happen anymore. Most people you'll meet are either mentally ill or teenagers. Pay attention and you'll notice different demographics playing different modes. Racing mode has sweaty low IQ Brazilians. Skilled bootcampers are often metally ill and/or nerds, and typically have 800 hours MINIMUM (see yours by typing /time). Survivor is screaming teenagers exchanging nudes. Vanilla appeals to a loud, dramatic, young audience. And regular room is who you'd expect to play this game, after dozens of rounds you'll end up the notorious "noob shaman".

My gameplay view: all I played was bootcamp (still brain microwave material). I tried introducing 7 IRL people to this game. All 7 said never again after a couple hours (and kept their word). Why? The mechanics are nonsensical and take dozens of hours to be chill with. My favorite part was growing my profile stats. I got 28,000 bootcamps and 3,000 firsts. 40,000 firsts and you're an alpha male with the "LIGHTNING" title below your name. Don't be that guy. The least "brain microwave" mode is probably hardcamp, accessed by module mode, but the first 2 months of it you'll wanna kys. But it has no stats. And then you MIGHT be into a trash game and your friends will recommend therapy.

My view on graphics: it's childish and low IQ. It was a flash game made by a small team so not a lot to expect. You'll have to get used to the solid lavender background but you'll have actual backgrounds half the time in normal mode but your eyes might need a massive Vitamin A dose after 20 minutes.

My sound view: it is and always has been a no-sound game...just silent.

Objective rating: 4/10
Subjective rating: 9/10

Reviewed on Nov 18, 2023


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