Now that people are celebrating a re-release without microtransactions:
I'm going to specifically say that my review and low score is not about the microtransactions I didn't care that they were there because the game is just bad. Full stop.

The item system is cool and a nice evolution on Diddy Kong racing's However because of all of the item boxes being entirely random there is no strategy to it whatsoever.
The track designs are so short and wide that Even if you take the tightest racing lines you would can still get passed by somebody who has better item generation.

On top of that it has a two-lap structure making it an extremely quick game to play through, However because of the aforementioned item system and the aforementioned short tracks there is no skill involved whatsoever.
Your best strategy in order to win the race is to hang back get good items and then immediately use them so that you just go through the laps as quick as possible without doing anything.

I was excited for this game on release but it is terrible on top of that It seems to be designed for mobile platforms aiming towards the Mario kart tour audience.
Which is something I detest because that's not a game you play at all.
Chocobo GP is a disappointment, a miserable game, and everything wrong about cart racers, with or without microtransactions.

Reviewed on Jun 20, 2023


1 Comment


9 months ago

I was actually considering checking it out because of the re-release. I was kind of on the fence but that MK Tour comparison is definitely gonna be saving me time and money here, thanks for writing this up. I guess I'll stick to CTR, or maybe check out the original Chocobo Racing