My biggest problem with this game is the structure. I like the aesthetics and the music is absurdly good (despite my ROM having a bug and not having played any music during the levels. I only had the right to hear the shots, screams and explosions), but why does this game have an arcade continue system?

I mean, the obvious answer is: well, the game is short, so it's to extend its useful life. But at the same time, the game is hard as fuck, and I for example only gained 1 continue during the entire gameplay.

If the game had been about the vibes of flying the dragon and seeing the abstract environments and structures, I would have enjoyed it a lot more, but it focuses on punishment and difficulty, and I'm not sure it's a good fit.

Even so, I'm looking forward to Zweii, Saga and Orta. All of 'em look very good.

Reviewed on Aug 06, 2023


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