(repost of my Steam review with slight modifications. you can read the original review here: https://steamcommunity.com/id/huuishuu/recommended/282900/)

Re;Birth1 is a very bittersweet game to me. On one hand - this was my gateway introduction to the entire Neptunia franchise. On the other hand - the way Compile Heart/Idea Factory have been treating this title as of the last few years is nothing short of baffling and downright confusing.

Before I get into the nitty-gritty, let me get some things out of the way first. Re;Birth1 is a remake of the 2010 Hyperdimension Neptunia for the PS3, built from the ground-up with a story rewrite using Hyperdimension Neptunia Victory's engine and gameplay. Re;Birth1 was then later remastered in mid 2018 for the PlayStation Vita and PlayStation 4 under the title of "Re;Birth1 Plus" and that version has never been released outside of Japan and outside of the PS4 & Vita. However - features from it have been back-ported to Re;Birth1 and added as paid DLC. Had that been the end - I'd chalk this up to just a mention and a warning. Except...during the 10th anniversary livestream - Compile Heart had teased a big new project for the Neptunia series, and the following month - it was revealed to be a remake of...Re;Birth1 Plus for the PS5. There is a remake of a remaster of a remake. It's called Neptunia reVerse.

Now that reVerse has been released in the west, it left Re;Birth1 totally obsolete. This exact same situation happened to Fairy Fencer F and Fairy Fencer F: Advent Dark Force.

So just a bit of a cautionary tale for everyone, I suppose.

But...I still love Re;Birth1. Granted, over the years my rose-tinted goggles for the entire Neptunia series have started to fade and my disdain for the state & future of this series is huge, but revisiting the glory days of new mainline entries and remakes alongside is great. Re;Birth1, as mentioned previously, features the same familiar gameplay of Neptunia Victory, which has since been standardized across all of the mainline Neptunia games. And while it's relatively primitive here compared to, say, Megadimension Neptunia VII, most people coming from that game to this one will still find themselves to be relatively at home.

My complaints about Re;Birth1's gameplay comes in the form of balancing and practicality. This game sucks at balancing characters in my honest opinion. There are some who seem like braindead choices and inclusions on your team as they are stupidly powerful (the maker characters or the DLC characters (especially Histoire)) and then there are the absolutely useless characters (most of the CPUs like Neptune until she gets Victory Slash and some of the DLC characters (especially Uzume)) regardless of how much you invest in them.

And in terms of practicality - this is something I criticize the other games for too, but that'd be the "break" attacks, which are genuinely near useless. I hardly ever find a use for them as every attack can damage the enemy's guard. Some "power" attacks can even deal more damage to an enemy's guard meter than "break" attacks, which kind of nullifies their point entirely. At this point, my strategy for every Neptunia game has devolved to removing the "break" attacks from every character I get and go all-in on "power" and "rush", as that seems to be the most optimal way to reduce grinding.

You could argue that this game looks and runs dated, with a forced 60FPS cap and upscaled PS Vita graphics, but that's honestly small potatoes. I'd argue that the bigger crime with this game is how forgettable its soundtrack is, barring in mind a few exceptions like Vert's theme or the game's opening theme.

But...would I recommend Re;Birth1? Sure. This game goes pretty cheap when sales are on so if you're looking for that "first step" into the Neptunia series - you can start here. Personally I'd recommend starting with Re;Birth2, as that game signifies the beginning of the "canonical Neptunia story" but if you wanna just get a basic introduction to the characters and the main villain - Re;Birth1 is a good stepping stone, if confusing at times (you know what I mean if you've already played it).

Reviewed on Oct 24, 2022


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