There are two games in here: one is an extremely solid dungeon crawler with a quirky sense of humour and a very fun transformation system, the other is a grindy nightmare that just feels like a long road to nowhere. While Nobody Saves the World is able to keep itself fresh for the first 10 hours, by the time you hit the last third the game has long overstayed its welcome and you feel ready to check out the final boss. The devs respond to this by instead slamming on the brakes and ruining the game's pacing by forcing you to grind boring, repetitive quests over and over again to inch your way towards unlocking the game's final dungeons. I strongly advise that whoever decided that 130 stars to unlock the last dungeons was anywhere near a fair amount when you get like 2 tops for completing a difficult quest should get their head checked. Definitely give it a try on GamePass because there is a lot of fun to be had here but don't be surprised if you find yourself burnt out by the end.

Reviewed on Jan 28, 2022


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