This review contains spoilers

System: PlayStation 5
Rating: 58/100
Playtime: ~5 Hours

Right away this game was reminding me of my feelings towards Stray when I played through that. It's a game that is at it's best when you're walking around the town, placing down your art and bringing the city to life. Unfortunately like with Stray, I just didn't enjoy the gameplay, or find it very fun.

This will contain slight spoilers at some of the later game differences, but I feel like it's necessary to explain what I didn't enjoy.

When it came to the platforming and the later combat system, everything was very simple at best. At worst though, the game was just uninteresting, or frustrating. The platforming was just not exciting and back to my point on Stray, that was a weak point and this was even worse for me.

The late game tone shift also was something that I didn't need, and actively didn't want as it was taking place. The combat was extremely easy for me, and it boiled down to where I wasn't needing to dodge, I was simply mashing the square button with the occasional shield breaking.

I believe if the game went full on with just different scenarios to place the art, or in depth puzzles the game could've achieved so much for me. There's still a lot to enjoy here for the first half of the game, but it's just too bad that the second half brought my enjoyment down. Unfortunately there will no longer be the opportunity for a sequel, or a spinoff building on this as the studio is shutting down as of this writing. I'd love to see another stab taken at the idea from somewhere, because I could've loved this game.

Reviewed on May 07, 2023


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