yes mega man battle network had an extremely dope combat system. it also had a plot, and interplay between the physical world and the cyberworld, and neat little things like packing special abilities into a grid, and cameos from characters we still find reasons to care about somehow.

this is a by-the-numbers roguelike with an admittedly dope battle system that unfortunately invites comparisons to a greater game. choose your route on a map. hyper-optimize your deck. weigh every choice like it's the last one you're going to make. repeat x1000 to learn a boss pattern.

it was neat seeing some of the bosses join me after fighting them, but gosh, once again: nothing like pulling out a GUTSMAN card!

sorry bud! i was rooting for you! i just can't stand the roguelike run structure!

Reviewed on Nov 14, 2021


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