I typically have a difficult time getting into roguelikes, since it can feel like the core gameplay loop gets stale or lacks that sense of progression. I was repeatedly surprised at how often I wanted to do another run in Roboquest. The concept of finding new paths, weapons, skills, and synergies was incredibly rewarding not only for myself personally, but tangibly in your run. Each class & related skill tree feels well put together and heavily considered, which helped me feel excited to switch things up as opposed to just sticking with "the one build I enjoyed that one time". Bosses felt unique, the art style was strong & consistent, and the small characters you find throughout your runs are cute & fitting. While I did find that after about an hour or so of playing my head would feel like mush due to the fast paced gunplay & soundtrack, it felt like a small price to pay for a game that was going for that high intensity feel in the first place.

Reviewed on Feb 22, 2024


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