I played like 60 hours of this game over about 10 days, including staying up until 2am FAR more nights in a row than I should be doing at my age. The game has ZERO tutorial. You're just dropped in and the first time I tried to play I literally gave up after 5 minutes because I couldn't figure out how to do the very first action to unlock any of the areas. But after I looked it up and stumbled around a bit, I ended up realizing there's not really such a thing as a "spoiler" where this game is concerned. It's all just more information and 90% of the things you can read on the wiki are TECHNICALLY contained in the game, just in such a way that it's almost impossible to process or remember. Anyway, 60 hours and COUNTLESS wiki pages later, I've compared the gameplay to several things. The necessity (and in some cases kind of delightful density) of metacontent from the wiki is very similar to Stardew Valley. The way I can sort of enjoyably spend hours just rearranging furniture and items is almost like the Sims, only there's no rouge sims running around setting fires trying to cook. And the gameplay itself, the actual crafting and unlocking and leveling up, is an almost endlessly complex puzzle that I imagine to be halfway between Myst and Civ (I've not technically played either of them but have watched gameplay).
That said... at about midnight last night, 65 hours into the game with So Many wiki pages open, it suddenly struck me that the mechanic specifically for leveling up your action cards (9 components that make up a soul) is still SO CRUELLY COMPLICATED that the handful of times I managed to do it so far has been with more than a bit of luck and prayer.
TLDR: It's a Benoit Blanc situation. Doesn't make sense. Compels me tho. Maybe it will compel you too.

Reviewed on Apr 25, 2024


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