A fun dungeon-crawler that unfortunately wears out its welcome before the end. The combat mechanics are solid, and I enjoyed playing around with the forms I unlocked. It will likely test your tolerance for grinding, if you want to see it to the end. There are several mini-challenges to unlock for each form, e.g., killing an enemy with a specific ability, and these give you stars that you'll need to unlock the larger main dungeons, which you'll have to complete to get to the final encounter. Some of these challenges you'll do naturally, but others require consistent form-changing and ability-reworking to make sure you're always making progress in those challenges. Unfortunately, this made the last 5+ hours of a ~20 hours game feel like a chore; I had finished all but one mini-dungeon, and I felt well-equipped with the forms I enjoyed playing, but I had to keep grinding out those challenges to get more stars.

Drinkbox's fun, colorful art style is great, and Jim Guthrie's score is solid. I appreciate their ambition, and there's a lot to like, but I think it could've been stronger had they shown some restraint with NSTW.

Reviewed on Jan 15, 2023


1 Comment


1 year ago

I heard good things about this and it looked like a really fun 10 hour game that was 20+ hours instead for some reason. I hypothetically wanted to play it before it left GP, but I could already imagine myself drearily grinding its back half when they announced it was leaving this month and just let it pass me by. Speaking of possibly ending up trudging through a game’s back half, I started High on Life over lunch :| (I wanna hear the Tobacco score!)