The three Road Rash games on the Genesis were a great idea let down by technical limitations, and I'm glad the series survived long enough to see 32 and 64-bit entries which had an actually playable framerate and draw distance.

While Road Rash on the PSX really refined the feel of the racing, Road Rash 64 embraces the chaos evoked by its premise and runs with it all the way, leading to a game with less satisfying racing but much more entertaining scraps. Everything about the game's design, from giving you more moves in a fight to blatant rubberbanding that pushes all the racers into a scrum to giving the player bonus money based on how much violence they inflict to more realistic collision physics and therefore more crashes, gives the game a far more 'arcade' feel than its predecessors. And while some of the later tracks are full of bullshit and nigh-impossible to complete, this is a game where it's possible to still have fun even if you're getting your ass kicked.

Reviewed on Aug 10, 2021


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