Having lost dozens upon dozens of times to Sagat - whose attacks seemed to be able to penetrate my blocks at will - I was locked in yet another seemingly hopeless battle with him, tied at one round apiece with only a sliver of health remaining and him at full health.

Then my dragon punch connected just so, taking advantage of a lack of mercy invincibility to nail him twice. He then inexplicably jumped back into the dragon punch before the animation ended and got hit a third time, somehow gifting me the win in the process.

Everything about this game - the blocking, the input lag, the hit detection, the knockback, the jumping - feels very off. That's not its fault, given that no principles of good fighting game design had yet been codified at all. But as a bit of an evolutionary link between games like Yie-Ar kung fu and the 'modern' 2-D fighters, this lacks the simplicity and elegance of the former and the polish and presentation of the latter. It even lacks the saving grace of other "bad" fighters - being able to button-mash with random characters against a friend - because there's effectively only one playable character.

Thanks for the sequels, I guess?

Reviewed on Jun 06, 2022


1 Comment


1 year ago

I really want to find one of the cabs that had the big pressure-sensitive buttons you had to hit really hard to get the hard versions of your attacks to come out. Broken wrists and cracked knuckles to go along with the horrifically aged and terrible gameplay.