This game was supposed to be an introduction to RPGs for Western gamers: a "my first RPG" if you will. As such, it needed to be easy and intuitive... and unfortunately is neither of the two.

I had absolutely no idea what to make of any of the menus (the layout for the equipment screen in particular, made absolutely no sense). And while the game was extremely forgiving by simply bringing you back to the beginning of the battle if you died, it was also difficult, and difficult in the worst sense - RNG-based difficulty.

An example: your two-man party fights a party of three enemies, each capable of inflicting paralyze with their attacks. Since you need to use a turn healing paralysis, and there are three of them and two of you, it's very possible that they will stunlock you to death with minimal participation from you. So while the game was generous in letting you respawn infinitely, this seemed to add more to the frustration and tedium of replaying the same battle again and again with the same approach (the gameplay didn't allow for much strategy) and just waiting for the RNG to roll just right.

I will give it this though: the soundtrack was full of bangers, there were no random encounters, and the dungeons had some interesting puzzle elements.

Reviewed on Nov 28, 2020


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