The simple combat has a surprising amount of depth, thanks mostly to the Ikari Point system which allows you to customize your party's special abilities and lets you make meaningful decisions on what you should equip! Pity that most of the battles are easy enough that you won't really need to make use of it much - the final sequences of boss battles in particular are a bit of a joke.

I absolutely love the approach to dungeon design, and the use of puzzles, but I also have to say that programming puzzles in dungeons are extremely tricky: too easy and they might as well not be there, but too difficult and you end up gated in with no way to continue outside of consulting a guide. I think it's a credit to the game that it got the balance just right more often than not, but I do wish the more difficult puzzles were optional (maybe with optional treasures hidden behind them).

Still a great game despite its little issues. The ending in particular hit me like a sack of bricks even though I knew it was coming.

Reviewed on Dec 07, 2020


Comments