I love Star Trek and I love RPGs, so I really wanted to like this.

But the entire game felt incomplete, in that there were plenty of empty houses and empty rooms that they just didn't have time to add NPCs to. And there were so many little annoyances that I couldn't believe made it through any rounds of playtesting. For one, your characters sometimes deliver a line at the beginning of each battle, but you can't move or act at all while they're doing it while the enemies can. So you better hope that intro line isn't long! Worse: you can choose who you want to control in battle while the AI controls the rest of your party members. But the devs forgot to program an AI for your main character. So if you choose to control anybody else, your main character just stands there. Wat.

I'm also a bit disappointed that given it is an obvious homage to Star Trek, most of the homage seems to be lip service more than anything else. I mean, you could entirely excise the notFederation entirely from the story and it would barely change.

A whole lot of wasted potential, that fortunately was actually realized in its very stellar sequel.

Reviewed on Dec 07, 2020


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