Psychedelic dungeon crawling trip through the tower Samsara. The combat will bore you straight into enlightenment on the Noble Truth of dukkha, but that's not the reason to play Disillusion. The avantgarde minimalistic tracks and garishly psychedelic visuals are the real attraction, along with the crazy lore. Lots of Buddhist, Hindu, Greek, Egyptian and (if you find some fake walls to walk through in a secret library on accident) Abrahamic influences come together (in roughly that order of importance) to build a surprisingly interesting world. You also get a lot of nonsense from the poor souls trapped in the tower experiencing the loss of ego to amp up the bizarre indie vibes.

Definitely a neat way to spend 5 hours.

Reviewed on Feb 19, 2024


Comments