I think my favourite place is Mahakam, where you are forced to take into consideration the costumes and laws of the dwarfs, and so making decisions and seeing their outcomes is when the narration is at it's best for me (and also the dwarfs are so much fun!). The rest is also good, but gets lost at times in so many "lesser evil" choices...

I've played some gwent before this (not much, but enough), and this is a watered down version of it. For narrative purposes, sure, but there's no point that it can become "interesting". By the time you reach Aedirn you can slam points on the board like a lunatic without having to even plan a strategy. What happens is that you can have a lot of control cards that deal heavy damage, and at the same time they have so big numbers that you don't have to choose between dealing damage or having points, you have both!! And you are so overpowered that you don't have enough targets nor board space to make some fun plays. It stays in no man's land...

Reviewed on Sep 22, 2021


Comments