I remember seeing One Night Stand at one of the conferences at E3 and thinking it looked great. The type of game is right up my wheelhouse and I was oblivious that it had already been released on Steam. So this game is a bit of a cheat because it wasn’t in my backlog, but purchased when it came out on consoles a few weeks ago.

One Night Stand won’t take long to experience the first time through, but it does have multiple endings based on the actions performed and conversations. Most of the time you will see the same dialogue and animations over and over again with any differences reliant on the decisions made. This makes multiple playthroughs a little rough since it is a short game and having it play out pretty similarly time and time again doesn’t work in its favor.

Also, as someone who has never had a one night stand (much less a drunken forgotten one), I can’t comment on the accuracy of the awkwardness of waking up next to someone you don’t know. The game does a good job though of putting things in place to either split the room or try and hang in there for something more lasting; however the problem comes into knowing how one wants to proceed in the conversation but the game going slightly off-base with where you think it would take you.

The animation though is what helps it stand out from other games. It’s not super detailed but the way it moves reminds me of the “Take On Me” music video by A-ha though it isn’t a one-for-one comparison. However, much like the dialogue, it will be a lot of the same animation as the game is replayed although it never became as grating as the dialogue would after 14 different attempts at the good ending.

One Night Stand won’t blow the socks off anyone but fortunately the low asking price may offset any irks about the replayability and repetitive nature of the game. But if you’re looking for a quick point-and-click visual novel of sorts, this is one worth giving a shot.

Reviewed on Feb 24, 2021


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