∓ "Best Aspects/Selling Points”
The art style instantly hooked me in the trailer and the game delivers on it and more. Beautiful & clean environments, adorable characters, and smooth (and informative) animations.
Collecting the instruction manual pages provides for some interesting game mechanics & story reveals. Never really seen anything like that. And solving the logic and puzzles in the overworld & instruction manual make you feel like a genius.
Lofi soundtrack is delightful and is bound to become my background music as I do work.
• "I could take it or leave it"
Difficulty spikes - I don't hate the difficulty of this game but I can absolutely see why it's a common complaint, especially with boss encounters. Standard enemies/combat can be challenging but nothing shocking. But multiple boss encounters took me roughly an hour apiece.
- "Could Use Improvements"
A few too many “Souls” ideas borrowed. I would have like to be able to pause to manage my inventory (to change weapons upon encountering a boss for the first time for instance) but trying to do so with enemies around basically guarantees death.
The art style instantly hooked me in the trailer and the game delivers on it and more. Beautiful & clean environments, adorable characters, and smooth (and informative) animations.
Collecting the instruction manual pages provides for some interesting game mechanics & story reveals. Never really seen anything like that. And solving the logic and puzzles in the overworld & instruction manual make you feel like a genius.
Lofi soundtrack is delightful and is bound to become my background music as I do work.
• "I could take it or leave it"
Difficulty spikes - I don't hate the difficulty of this game but I can absolutely see why it's a common complaint, especially with boss encounters. Standard enemies/combat can be challenging but nothing shocking. But multiple boss encounters took me roughly an hour apiece.
- "Could Use Improvements"
A few too many “Souls” ideas borrowed. I would have like to be able to pause to manage my inventory (to change weapons upon encountering a boss for the first time for instance) but trying to do so with enemies around basically guarantees death.