With roughly 9 hours logged in Have a Nice Death, I think I'm going to put this down until the 1.0 release.

The game really shines in the first couple hours. The stunning, unique visuals that got me interested on first viewing only got better as I visited different worlds, met characters, and encountered new enemies. Combat feels really good and there seems to be a large variety of weapons (both scythe weapons and spells) to spice things up. The boss fights are awesome and have multiple variations of the same fight which was great.

Sadly, as I played on, it started to get more repetitive and grindy for my taste. While there are a large variety of enemies, they're all pretty much taken out by spamming the same attacks. So getting through floors (levels) are pretty bland and feel like filler between boss fights. Being a rogue-lite, you do slowly get more advantages as you continue to play. Unlocking these were initially super satisfying (elevator to first boss, start with more health drops) but I've gotten to the point where I'm having to do several runs to get to the next unlock and I'm nowhere near progressing. I've made it to the 3rd boss two or three times and died each time and getting back there to try again takes too long (15-20 minutes) for me to enjoy and feels a little to grindy/punishing for me.

This game is full of style and has a great foundation, but faulters in a couple places to where I have a hard time enjoying it a few hours in. Hopefully some of the rough edges get smoothed out and I'll be back for the official release.

Reviewed on Jan 09, 2023


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