I can understand why diehard Fire Emblem fans recommend this game — it’s unlike any other Fire Emblem game i’ve played. The size of the maps seems intimidating at first, until you realize that each map contains enough battles to fit into about 4-5 discrete chapters in later games.

There are a few design decisions that I wouldn’t call “bad” per se, but definitely “quirky.” Each character having their own individual gold supply makes no sense, but does add an extra level of complication in maintaining everyone’s inventories, and gives the Thief class more utility as the only one able to give their gold to anyone else in the army. This also plays into the quirkiness of transferring weapons between characters, which can only be done by buying and selling at castle pawn shops.

The large, open maps force some interesting tactical considerations that don’t really factor into most other Fire Emblem games. The player must often balance offense and defense, as some armies will try to seize your home castle, and some will heavily guard their own. You often have some
say over where the opposing armies will clash, and the sense of anticipation as the two armies slowly advance towards each other over the course of several turns is something I haven’t really experienced in any other Fire Emblem games.

Overall, definitely a recommend for Fire Emblem veterans looking for something a little spicier, but would not recommend as an entry into the series.

Reviewed on Jan 10, 2024


Comments