Despite DDR SuperNova being my introduction to the series, I never played the console sequel until recently. Suffice to say, I had a lot of expectations that I should have tempered. I will say that there is a lot SuperNova 2 adds to the gameplay: flashier graphics, the return of Information Mode, and a more streamlined main campaign titled Hyper Master Mode. While the campaign is bare bones compared to the Stellar Master Mode of the first, it is much easier to complete and lets you unlock all the music very early. Speaking on the music though, this is where the game falters heavily in showing its age. This is a time where DDR console games were being released to the US favoring licensed music over in-house cuts, and SuperNova 2's default list is no exception. The songs you unlock is not any better, with little of the fan favorites from previous games returning. The boss songs are pretty stellar to compensate, but I would argue it's not enough reason to unlock the full song list. SuperNova 2 feels like a rushed game overall, and it probably was at this time period. The first one is arguably rushed too, something my nostalgia wouldn't want to admit, but it compensated with a good song list and campaign. This one only gives the bare minimum of the first game while having a poor foundation of songs to support it.

Reviewed on Jun 22, 2021


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