i will properly review this once i've actually played it all the way through but but christ the steam page wasn't kidding about barely being playable on steam deck. runs fine overall but the control scheme is horrific lol. will pick this back up when im on pc again!

[ played on steam deck. it works great, but def recommend playing on PC for comfort or finnicking with control schemes for a bit ]

really fun co-op experience. my close friend group & i love playing things together. if i'm not off doing schoolwork or sinking my time into whatever my hyperfixation is at the moment, im finding weird, fun co-op games i can hop in and out of lobbies with friends in. this is no exception and it has been seriously addicting to play as a group. it can be played solo but i have only played as a duo & trio (it maxes at 3), and can safely say it is more fun with more players but also substantially easier that way as well.

truthfully, ive written and rewritten the meat of this review over and over, but there isnt any way to het around it. if you have played slay the spire, the GOAT of deckbuilder roguelikes, you have played this game. of course there are things that set this game apart, but the influence STS has had on this game is impossible to miss. from the colored card decks/skills/powers/attacks, the starting decks, the archetypes, to even WHOLE CARDS having similar arts, names, descriptions, etc...

in the wake of the Palworld controversy, it feels disingenuous to ignore it especially because when my friends wanted to play that, i stepped away because it made me feel odd with the plagiarism that was evident (to me) in it's pal designs. i feel similar here, though it does get somewhat of a pass in that the core style is very different by nature of how it handles targeting, the maps, the unique boss modifiers, selecting the dungeon progression, etc etc etc. there is a lot to love about this game but its hard for me to talk about it properly because i keep thinking yeah, but the best summary is still "co-op slay the spire." so, that's what i'll leave it at.

this game is a fan-made co-operative slay the spire roguelike and it fucking rules.

2004

holy shit i played this as a kid but i always thought the characters looked super ugly lmao

been playin' this one a lot lately, for no reason in particular. there's just something about it that a lot of other rogue-lites don't have that keeps me coming back to it.

narrative lacked for me, though i didnt have that much of an issue with the character writing or anything. all the puzzle gimmicks were insanely cool and never really got too difficult for me to handle like some puzzles. really excellent puzzle experience, only gets knocked a bit for the fact that the story is so prevalent and it didnt do much for me, as i said before.

started a modded mc server with a bunch of friends and its been so much fun. i will always love this game.

so much fun with friends. easily comparable to lethal company, and while I think lethal made a bigger impression on me during the first time we played, this has the potential to be way more replayable and fun with friends.

the idea of going around random haunted areas and just trying to film is golden, especially because... well, you're probably playing with friends who you think are funny as is? i love lethal, but it very much encourages splitting up and doing things alone which is scary but not as fun as this, which pushes you into staying together and goofing around with the monsters.

i love that the camera actually picks up on what you film, and getting to crowd around a little couch and watch all your videos with comments pouring in that actually REACT to what you guys experienced is genuinely hilarious. the limited filming space just means that you capture the most random things and really have to pace yourself, which makes all the cuts so golden. adding to that, the physics in this game are so bouncy and ragdoll-y that every video ends up shaky and goofy as fuck. just so fun.

we did encounter a decent amount of bugs, namely a lot of audio issues and one friend who, despite reinstalling, couldn't see the video in game, but given it's been out for a single day, i'm willing to look past it. with more monsters, area variation, and a little more polish, this could really be a staple that my friends and i come back to.