Refines both the gameplay and story of Death Mark.

On the gameplay front:

The timed life-or-death decisions from the previous game return here, except they've been generalized to include any potential game over situation, not just death. The game's locations are all more heavily trafficked than in Death Mark, so avoiding the notice of law enforcement is a big concern.

The battles with ghosts are still inventory puzzles, but they've dropped the need to choose an action for both the main character and their partner on every turn. They've also dropped all the redundant steps in the battles that required you to select the same defensive action over and over.

The locations all much smaller and denser, removing a lot of the back-and-forth through empty, identical rooms required by the first game.

As for story:

No more amnesia plot means we get to have an MC with a clear, distinct identity and relationships from scene 1. The side characters also have clearer reasons for their presence or absence at any given point. Your antagonist is also clear from the start! The mystery is about how to deal with her, which allows for longer-term development of her character and backstory.

Reviewed on Sep 08, 2023


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