they gave Klonoa a hoverboard, don't try to convince me that this game isn't epic

Klonoa 1 always had this nostalgia feeling to me even though I didn't actually play it until last night, the sequel on the other hand was pretty much unknown to me, good thing I decided to change that

compared to the first game, Klonoa 2 has a more traditional "save the kingdom" plot this time around. Klonoa's been summoned to Lunatea to retrieve the Elements from each of Lunatea's four kingdoms and is assisted by Lolo, a priestess in training that powers his Wind Ring, and Popka, some goofy dog thing that tags around and lends the two assistance. along the way, they're up against Leorina the sky pirate and Tat, who are also after the Elements so they can save the kingdoms on their own terms. like with the first game, the lighthearted tone becomes more serious as the story nears its end, though it's a little bit more toned down compared to Door of Phantomile. Klonoa in particular is a bit older and more confident this time around as he's already gone through his character development after the first game so now he's the one keeping everyone's spirits high. Klonoa 2 once again delivers a wonderful story that will probably stick with you.

the gameplay's very identical to the previous game, it's more Klonoa! pick up enemies, toss them at things, get a jumping boost with them, and you can still toss them right at the screen, they remembered the most important feature! a new additional however is the hoverboard levels which you'll have to do ever once in a while, one of which has its own boss battle. the developers knew what they were doing since the hoverboard levels are actually fun to play. you might die a few times on the later ones but they never go into full frustration mode, Mega Man X developers you better take notes. the sidescrolling levels also introduce some new enemies such as Boomies that can explode certain blocks, Likuries that absorb enemies and destroy crystal barricades, Erbils that give Klonoa a long electrified jump, and Kitons that let Klonoa fly briefly, all of these new additions bring new challenges to overcome in these puzzle solving levels. the game gets more challenging later on, sooner than the first game did, and with the much longer levels here you'll probably lose lives a bit along the way, but the game isn't afraid to give up pity lives when you start sucking a little too much so it's your choice to grab them if you choose to do so.

Klonoa 1's spritework was kino, but Klonoa 2 looks excellent as well, it's very impressive for an early PS2 game. now I'm not going to say that the Phantasy Reverie style looks bad, but it just doesn't do the original art style justice. the thick outlines are gone, everything's really bright including the darker levels, the text boxes and fonts are more simplified and generic, the remake looks too squeaky clean and has dare I say, a 3D mobile game aesthetic. something about those original PS2 visuals just hit the perfect spot, they give off the dreamlike atmosphere the series is going for much more accurately. the soundtrack is just as good as the first game, and maybe even better, I mean there's an entire music track that's just Klonoa singing gibberish. it's not even during the final boss like Sonic Adventure or Super Mario Odyssey, the song's in some random hoverboard level, it comes out of nowhere and I love it. go listen to Klonoa music if you want to have a chill time.

last time I asked for a higher difficulty and more things to do with the gameplay and Klonoa 2 delivers, another WAHOO out of 10! interestingly though, I still kinda prefer Klonoa 1 even after all that, only very slightly though as I kinda have a bias for Klonoa 1's 2.5D style and endgame. as a game Klonoa 2 is a better version of Klonoa 1 and I'd highly recommend people to play these two games. the originals, via Phantasy Reverie, it doesn't matter, just play them please. Klonoa may be a dream traveler, but don't let him disappear like a forgotten dream.

peak music btw

Reviewed on Aug 29, 2023


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