an interesting experiment. a high concept sort of game that's low on any actual 'meat' per se. what i mean is that there's a lot of deliberate design choices iterating off the overhead from slap city; to create something that feels distinctly unique, but that's probably both it's best aspect and it's biggest flaw. it's also, the only thing the game really has going for it, with how little content it has too. it's game feel is kind of awful, there's no turnaround state, control is all digital, there's no prejump, etc. choices made to account for broader systems, like multiple air dashes in any direction instead of an airdodge, the rps on clashing strong attacks, or being able to grab projectiles. things that on paper seem like they'd lead to cool interplay, but really don't. platform fighters are already the kind of game where random, obscure things happen all the time in every match, they didn't need to deliberate on that.

Reviewed on Nov 12, 2023


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