People tend to overstate the importance of movement in platforming games. While it's the number one most important aspect, a lot of people have the wrong idea on what exactly makes these games fun or interesting. Having many chainable air actions that 'flow' together doesn't necessarily make your game good. Nor is that actually fun. This game is essentially just a more convoluted version of Mario Odyssey in terms of stringing together moves. It was already cumbersome in that game (cap jumps weren't interesting after the first couple times you did it. there's basically no skill to it either unless you're doing esoteric trick jumps off slants that hardly ever work because the game's physics are terrible) but this game makes it more of a chore.

It's commendable in a way that this is a game that tries to not rely on scripting so much though. On top of having actual slope physics. But it's disappointing that just like cap jumps, the main thing you can do in the game kind of only really works in one way; And it isn't engaging within the context of the environment almost ever either. People get the wrong picture about movement because it's more specific than just having moves, or being able to traverse great distances freely.

Reviewed on Mar 17, 2024


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