...quirky.
By all accounts, Umurangi is a great game. I'm just a little stupefied; how can a game be so sensitive and generous with certain objectives, while specific - to the point of suffocation - about others?
Indie developments, y'know.
The combination of its time + capture limit frustrates me. Finding myself unable to fulfill a bounty because I wasted shots, shots I only wasted because the game didn't register other shots, self-fulfilling circle etc etc.
It makes me sad that I have occasionally restarted the level because of these above factors. The restraint does work in favor of its core loop experience, sure, but that also encourages rushing through a checklist. As a result, I'm not really engaging with these levels.
By all accounts, Umurangi is a great game. I'm just a little stupefied; how can a game be so sensitive and generous with certain objectives, while specific - to the point of suffocation - about others?
Indie developments, y'know.
The combination of its time + capture limit frustrates me. Finding myself unable to fulfill a bounty because I wasted shots, shots I only wasted because the game didn't register other shots, self-fulfilling circle etc etc.
It makes me sad that I have occasionally restarted the level because of these above factors. The restraint does work in favor of its core loop experience, sure, but that also encourages rushing through a checklist. As a result, I'm not really engaging with these levels.