This review contains spoilers

Even though it's shoved to the periphery, it still feels somewhat odd to have a story in a meditative marble game. Although the story did not do much for me, I appreciated it for contextualizing Exo One as a game about travel. As a 2-3 hour game with 12 levels, it sports an impressive level of variety, and it frequently reminded me of lengthy drives I've had. Getting stuck in the mud and receiving help from a stranger, being lost in a forest, zoning out and enjoying the music and the scenery, trying to optimize speed, and most importantly being awed by the beauty on display and the majesty of the universe are all experiences in this game that can easily be found by traveling a few hundred miles in the real world. Thus Exo One's appeal comes in combining the alien and the familiar, the spectacular and the mundane, and through that synthesis, showing how being in motion entails riding the line between the two.

Reviewed on Apr 02, 2022


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